![]() Sister of the Reaping Moon monks ( Xoti only) gain 3 additional Wounds when they defeat an enemy with a melee attack.Instead, they gain 1 Wound when a hostile effect expires. Forbidden Fist monks do not gain Wounds by taking damage.The threshold is increased to 30 damage, and their max Wounds is reduced to 5. This works in the same way, but the counter uses the final damage dealt to an enemy instead. Shattered Pillar monks gain Wounds by dealing melee damage (instead of taking damage).While they don't have a drug effect, they lose 1 Wound every 3.0 sec. Nalpazca monks gain additional Wounds while under the influence of Drugs, where they generate 1 Wound every 6.0 sec.Helwalker monks start combat with 1 more Wounds.Mortification of the Soul grants +1 Wounds, damaging the monk in the process.Lesser Wounds reduces the Wounds threshold by 2.At the end of combat all Wounds are removed.ĭuring combat, Wounds disappear after a certain amount of time if they are not used (20 seconds, affected by Intellect). ![]() If they are not used immediately, Wounds can accumulate until a certain point (10 Wounds by default) after which you cannot gain new Wounds. When the counter reaches a certain threshold (10 by default), the monk receives a Wound. When a Monk takes damage from any source (after Damage Reduction), the amount of damage taken is added to a Wound counter. Wounds can be accrued by taking damage in combat, and are spent when casting Wound-specific abilities. Wounds are a resource that Monks use to cast certain abilities or get passive bonuses. Talents or traits can impact this ability in positive ways. Some of these abilities require a minimum number of Wounds present in order to activate. Wounds are the resource that powers many of the monk’s abilities. As monks take damage, they build up their Wound resource. ![]() Monks can convert incoming damage into Wounds. There are other groups that also practice mortification of the flesh, but they are not "fighting" monks. Some choose to pursue this in dedicated service, some become mercenaries or assassins, and others devote their lives to dangerous wandering and exploration. They all tend to believe, like their founder, that combat is the ideal path for pursuing their particular brand of mortification of the flesh. Some are more secluded, some are mendicant travelers, some are mercenaries. He advocated fighting with bare fists and without armor to emphasize a fighting monk's personal suffering.īecause the founder of these disciplines was old when he began teaching and died only a few decades later, there are now many different monastic orders. He believed that mortification of the flesh not only made warriors more powerful, but that it strengthened the souls of its practitioners, making it more likely that their souls would remain intact when they died, rather than fragment. When he left the service of his lord, he devoted his time to developing these techniques and teaching them to other warriors. He discovered a method of mentally focusing on his pain to invoke power from his soul. He was an old warrior who had knocked on death's door many times and had endured numerous periods of captivity and torture. 5.2 In Pillars of Eternity II: DeadfireĬenturies ago, one man founded the fighting monastic disciplines.3.2.2 In Pillars of Eternity II: Deadfire.
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